Svelto.ECS

Interesting

  • In Gamecraft, all the game logic is written with Svelto.ECS, but the physic is simulated with the DOTS ECS physic library with all the performance benefits that come with it.

Cons

  • The main difference compared to any other Archetype-b
  • components must be structs, and they cannot hold reference type of any kind. Or you cannot dynamically add or remove component from any entity at runtime. (It means the form/design of an entity is static/immutable.)

Resources


Backlinks