Svelto.ECS
- Entity Component System
- written-in: C#
- hasRepository https://github.com/sebas77/Svelto.ECS
- hasCreator @sebas77
- supports Stride3d
- resources:
Interesting
- In Gamecraft, all the game logic is written with Svelto.ECS, but the physic is simulated with the DOTS ECS physic library with all the performance benefits that come with it.
Cons
- The main difference compared to any other Archetype-b
- components must be structs, and they cannot hold reference type of any kind. Or you cannot dynamically add or remove component from any entity at runtime. (It means the form/design of an entity is static/immutable.)
Resources
Backlinks