Holodeck

The Dream

  • players could interact with computerized characters as round as those in novels or films, making choices that would influence an ever-evolving plot. It would be like living in a novel, where the player’s actions would have as much of an influence on the story as they might in the real world.

  • the very concept of a Holodeck-aspirational interactive story implies that the player should be able to exert agency upon the dramatic arc of the plot.

Issues

  • To dream of the Holodeck is just to dream a complicated dream of the novel.


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