Books


Children
  1. A Practial Guide to Evil
  2. A Thousand Brains a New Theory of Intelligence
  3. Action Semantics
  4. Agent Oriented Constructivist Knowledge Management
  5. Agents Simulation and Applica
  6. An Introduction to Ontology Engineering Keet
  7. Apple IIe Applesoft Tutorial
  8. Art of the Start
  9. Atomic Habits
  10. Behavioral Mathematics for Game Ai
  11. Bitemporal Data Theory and Practice
  12. Blue Movie
  13. Building Ontologies with Basic Formal Ontology
  14. Building Tools with Githu
  15. C Sharp in Depth
  16. C# 11 and .NET 7 – Modern Cross-Platform Development Fundamentals
  17. Crucial Conversations
  18. Dave Arnesons True Genius
  19. Demystifying Owl for the Enterprise
  20. Design and Implementation of Ontologies in Java and Apache Jena
  21. Designing Data Intensive Applications
  22. Designing Event Driven Systems
  23. Developers Guide to the Semantic Web
  24. Developing High Quality Data Models
  25. Developing Time Oriented Database Applications in SQL
  26. Digital Zettelkasten Principles Methods Examples
  27. Discrete Event Simulation Engineering
  28. Distributed Simulation
  29. Domain Driven Design Tackling Complexity in the Heart of Software
  30. Domain Modeling Made Functional
  31. Domain Specific Languges
  32. Efficient Node.js a beyond the Basics Guide
  33. Embedding Knowledge Graphs with Rd F2vec
  34. Fear and Loathing
  35. Fiction and Metaphysics
  36. Finite and Infinite Games
  37. Flatland
  38. Forgotten Realms Campaign Set
  39. Foundations of Semantic Web Technologies
  40. Functional and Reactive Domain Modeling
  41. Fundamentals of Adventure Game Design
  42. Game Programming Patterns
  43. Going the Distance with Babylonjs
  44. Hamlet on the Holodeck
  45. Handbook of Semantic Web Technologies
  46. Hands on Rust
  47. Homotopy Type Theory
  48. Hopscotch
  49. How to Take Smart Notes
  50. Hypermedia Systems
  51. Implementing Domain Driven Design
  52. Influence, the Psychology of Persuasion
  53. Knowledge Graphs
  54. Knowledge Representation
  55. Lonesome Dove
  56. Make Something Wonderful
  57. Microsoft Orleans for Developers
  58. Miss Rona
  59. Multi Agent Oriented Programming
  60. Mysteries of Police and Crime
  61. Nothing Personal
  62. Object Role Modeling Workbook
  63. Olivier De Clisson Connetable De France
  64. Ontology Engineering with Ontology Design Patterns Foundations and Applications
  65. Ontology Makes Sense
  66. Ontology a Practical Guide
  67. Practical Foundation of Modern Mathematics
  68. Practical Microservices with Dapr and Dotnet
  69. Practical Ontologies for Information Professionals
  70. Practical-RDF
  71. Ready Player One
  72. Robin S Laws of Good Game Mastering
  73. Semantic Modeling for Data
  74. Semantic Web and Peer to Peer
  75. Semantic Web for the Working Ontologist
  76. Slouching towards Bethlehem
  77. Software Architecture for Developers
  78. Speech and Language Processing
  79. Start with the Vision
  80. Storm Kings Thunder
  81. Structure and Interpretation of Computer Programs
  82. The 4th Category
  83. The C4 Model for Visualising Software Architecture
  84. The Csharp Players Guide
  85. The Four Category Ontology: a Metaphysical Foundation for Natural Science
  86. The Outermost House
  87. The Oxford Handbook of 4 E Cognition
  88. The Pathless Path
  89. The Tipping Point
  90. The Upside of Uncertainty
  91. The User Is an Illusion
  92. The Wave in the Mind
  93. The Year of Magical Thinking
  94. TypeScript in 50 Lessons
  95. Uncertainty in Games
  96. Validating Rdf Data
  97. Virtues of the Mind
  98. Waverly
  99. We Can Remember It for You Wholesale

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