Books


Children
  1. A Practial Guide to Evil
  2. A Thousand Brains a New Theory of Intelligence
  3. Action Semantics
  4. Agent Oriented Constructivist Knowledge Management
  5. Agents Simulation and Applica
  6. An Introduction to Ontology Engineering Keet
  7. Apple IIe Applesoft Tutorial
  8. Art of the Start
  9. Atomic Habits
  10. Behavioral Mathematics for Game Ai
  11. Bitemporal Data Theory and Practice
  12. Blue Movie
  13. Building Ontologies with Basic Formal Ontology
  14. Building Tools with Githu
  15. C Sharp in Depth
  16. C# 11 and .NET 7 – Modern Cross-Platform Development Fundamentals
  17. Crucial Conversations
  18. Dave Arnesons True Genius
  19. Demystifying Owl for the Enterprise
  20. Design and Implementation of Ontologies in Java and Apache Jena
  21. Designing Data Intensive Applications
  22. Designing Event Driven Systems
  23. Developers Guide to the Semantic Web
  24. Developing High Quality Data Models
  25. Developing Time Oriented Database Applications in SQL
  26. Dice and Data
  27. Digital Zettelkasten Principles Methods Examples
  28. Discrete Event Simulation Engineering
  29. Distributed Simulation
  30. Domain Driven Design Tackling Complexity in the Heart of Software
  31. Domain Modeling Made Functional
  32. Domain Specific Languges
  33. Efficient Node.js a beyond the Basics Guide
  34. Embedding Knowledge Graphs with Rd F2vec
  35. Fear and Loathing
  36. Fiction and Metaphysics
  37. Finite and Infinite Games
  38. Flatland
  39. Forgotten Realms Campaign Set
  40. Foundations of Semantic Web Technologies
  41. Functional and Reactive Domain Modeling
  42. Fundamentals of Adventure Game Design
  43. Game Programming Patterns
  44. Going the Distance with Babylonjs
  45. Great Founders Write
  46. Hamlet on the Holodeck
  47. Handbook of Semantic Web Technologies
  48. Hands on Rust
  49. Homotopy Type Theory
  50. Hopscotch
  51. How to Take Smart Notes
  52. Hypermedia Systems
  53. Implementing Domain Driven Design
  54. Influence, the Psychology of Persuasion
  55. Knowledge Graphs
  56. Knowledge Representation
  57. Lonesome Dove
  58. Make It So
  59. Make Something Wonderful
  60. Microsoft Orleans for Developers
  61. Miss Rona
  62. Multi Agent Oriented Programming
  63. Mysteries of Police and Crime
  64. Nothing Personal
  65. Object Role Modeling Workbook
  66. Olivier De Clisson Connetable De France
  67. Ontology Engineering with Ontology Design Patterns Foundations and Applications
  68. Ontology Makes Sense
  69. Ontology a Practical Guide
  70. Practical Foundation of Modern Mathematics
  71. Practical Microservices with Dapr and Dotnet
  72. Practical Ontologies for Information Professionals
  73. Practical-RDF
  74. Ready Player One
  75. Robin S Laws of Good Game Mastering
  76. Semantic Modeling for Data
  77. Semantic Web and Peer to Peer
  78. Semantic Web for the Working Ontologist
  79. Slouching towards Bethlehem
  80. Software Architecture for Developers
  81. Speech and Language Processing
  82. Start with the Vision
  83. Storm Kings Thunder
  84. Structure and Interpretation of Computer Programs
  85. The 4th Category
  86. The C4 Model for Visualising Software Architecture
  87. The Csharp Players Guide
  88. The Four Category Ontology: a Metaphysical Foundation for Natural Science
  89. The Outermost House
  90. The Oxford Handbook of 4 E Cognition
  91. The Pathless Path
  92. The Tipping Point
  93. The Upside of Uncertainty
  94. The User Is an Illusion
  95. The Wave in the Mind
  96. The Year of Magical Thinking
  97. Total Fucking Godhead
  98. TypeScript in 50 Lessons
  99. Uncertainty in Games
  100. Validating Rdf Data
  101. Virtues of the Mind
  102. Waverly
  103. We Can Remember It for You Wholesale

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