Books


Children
  1. A Practial Guide to Evil
  2. A Thousand Brains a New Theory of Intelligence
  3. Action Semantics
  4. Agent Oriented Constructivist Knowledge Management
  5. Agents Simulation and Applica
  6. An Introduction to Ontology Engineering Keet
  7. Apple IIe Applesoft Tutorial
  8. Art of the Start
  9. Atomic Habits
  10. Behavioral Mathematics for Game Ai
  11. Bitemporal Data Theory and Practice
  12. Blue Movie
  13. Building Ontologies with Basic Formal Ontology
  14. Building Tools with Githu
  15. C Sharp in Depth
  16. C# 11 and .NET 7 – Modern Cross-Platform Development Fundamentals
  17. Crucial Conversations
  18. Dave Arnesons True Genius
  19. Demystifying Owl for the Enterprise
  20. Design and Implementation of Ontologies in Java and Apache Jena
  21. Designing Data Intensive Applications
  22. Designing Event Driven Systems
  23. Developers Guide to the Semantic Web
  24. Developing High Quality Data Models
  25. Developing Time Oriented Database Applications in SQL
  26. Digital Zettelkasten Principles Methods Examples
  27. Discrete Event Simulation Engineering
  28. Distributed Simulation
  29. Domain Driven Design Tackling Complexity in the Heart of Software
  30. Domain Modeling Made Functional
  31. Domain Specific Languges
  32. Efficient Node.js a beyond the Basics Guide
  33. Embedding Knowledge Graphs with Rd F2vec
  34. Fear and Loathing
  35. Fiction and Metaphysics
  36. Finite and Infinite Games
  37. Flatland
  38. Forgotten Realms Campaign Set
  39. Foundations of Semantic Web Technologies
  40. Functional and Reactive Domain Modeling
  41. Fundamentals of Adventure Game Design
  42. Game Programming Patterns
  43. Going the Distance with Babylonjs
  44. Hamlet on the Holodeck
  45. Handbook of Semantic Web Technologies
  46. Hands on Rust
  47. Homotopy Type Theory
  48. Hopscotch
  49. How to Take Smart Notes
  50. Hypermedia Systems
  51. Implementing Domain Driven Design
  52. Influence, the Psychology of Persuasion
  53. Knowledge Representation
  54. Lonesome Dove
  55. Make Something Wonderful
  56. Microsoft Orleans for Developers
  57. Multi Agent Oriented Programming
  58. Mysteries of Police and Crime
  59. Nothing Personal
  60. Object Role Modeling Workbook
  61. Olivier De Clisson Connetable De France
  62. Ontology Engineering with Ontology Design Patterns Foundations and Applications
  63. Ontology Makes Sense
  64. Ontology a Practical Guide
  65. Practical Foundation of Modern Mathematics
  66. Practical Microservices with Dapr and Dotnet
  67. Practical Ontologies for Information Professionals
  68. Practical-RDF
  69. Robin S Laws of Good Game Mastering
  70. Semantic Modeling for Data
  71. Semantic Web and Peer to Peer
  72. Semantic Web for the Working Ontologist
  73. Slouching towards Bethlehem
  74. Software Architecture for Developers
  75. Speech and Language Processing
  76. Start with the Vision
  77. Storm Kings Thunder
  78. Structure and Interpretation of Computer Programs
  79. The 4th Category
  80. The C4 Model for Visualising Software Architecture
  81. The Csharp Players Guide
  82. The Four Category Ontology: a Metaphysical Foundation for Natural Science
  83. The Outermost House
  84. The Oxford Handbook of 4 E Cognition
  85. The Pathless Path
  86. The Tipping Point
  87. The Upside of Uncertainty
  88. The User Is an Illusion
  89. The Wave in the Mind
  90. The Year of Magical Thinking
  91. TypeScript in 50 Lessons
  92. Uncertainty in Games
  93. Virtues of the Mind
  94. Waverly
  95. We Can Remember It for You Wholesale

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