Programming
the art of getting computers to do what they're supposed to do.
Children
- Arrays
 - Code Reuse
 - Functional Programming
 - Liskov Substitution Principle
 - Live Programming
 - Logic Programming
 - Loops (Programming)
 - Programming Patterns
 - Readability
 - Reflection
 - Repl
 - SOLID
 - Temporal Dead Zone
 - Type Providers
 
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