Landscape Lab
- The geodata for the game board are pre-processed with QGIS. QGIS is also used to send the map as a video stream for the projection.
- The object recognition of the game tokens is realised with OpenCV and Python.
- The 3D environment is displayed with the free game engine Godot.
- The geo data is stored in a PostGIS database or a geopackage. Single files like shapefiles or GeoTIFFs can be loaded additionally.
- GDAL is used for data import, projections and conversions.
- A separate C++ plugin provides an interface between GDAL and Godot.