Landscape Lab

Component

  • The geodata for the game board are pre-processed with QGIS. QGIS is also used to send the map as a video stream for the projection.
  • The object recognition of the game tokens is realised with OpenCV and Python.
  • The 3D environment is displayed with the free game engine Godot.
  • The geo data is stored in a PostGIS database or a geopackage. Single files like shapefiles or GeoTIFFs can be loaded additionally.
  • GDAL is used for data import, projections and conversions.
  • A separate C++ plugin provides an interface between GDAL and Godot.