Lance

hasSource https://html5gamedevelopment.com/lance-real-time-multiplayer-game-server/

Optimized networking

– TCP via websockets – Communication is packed and serialized into binary – Automatic handling of network spikes with step correction

Intelligent sync strategies for lag handling

– Extrapolation (client side prediction) with step re-enactment or: – Interpolation for optimal object motion

Tools for debugging and tracing

Backlinks