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Online Visual Novel in Godot Case Study on Sentou Gakuen

  • https://dev.to/godot/online-visual-novel-in-godot-case-study-on-sentou-gakuen-33ce

Contents

  • Traditional Visual Novels
  • Gameplay: Dynamic vs. Static
  • Interactive Visual Novels
  • Key Challenge: A Persistent World
    • The Problem: Synchronization in a Dynamic World
    • The Solution: Real-Time Synchronization Using Unix Timestamps
  • Key Challenge: Keeping the World Alive
    • The Problem: Making it Feel Lively
    • The Solution: The World Full of Happenings
  • Key Challenge: Chat System Integration
    • The Problem: Managing Concurrent Chats
    • The Solution: Transition to a “Chat Box”
  • Key Challenge: Player versus Player
    • The Problem: Can this be done?
    • The Solution: Asynchronous PvP
  • Key Challenge: What Engine to Choose?
  • Wrappping Up

Backlinks
  • Sentou Gakuen
  • Interactive Fiction
Contents