Mechanics Dynamics Aesthetics Framework

  • Mechanics are the base components of the game - its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
  • Dynamics are the run-time behavior of the mechanics acting on player input and "cooperating" with other mechanics.
  • Aesthetics are the emotional responses evoked in the player.
    • including:
      • Sensation (Game as sense-pleasure): Player enjoys memorable audio-visual effects.
      • Fantasy (Game as make-believe): Imaginary world.
      • Narrative (Game as drama): A story that drives the player to keep coming back
      • Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability.
      • Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
      • Discovery (Game as uncharted territory): Urge to explore game world.
      • Expression (Game as self-discovery): Own creativity. For example, creating character resembling player's own avatar.
      • Submission (Game as pastime): Connection to the game, as a whole, despite constraints.
      • Competition

References