Archaic Quest II
- written-in: C#
- repo: https://github.com/ArchaicQuest/ArchaicQuest-II
- builtOn SignalR
Thoughts
- commands can take indirect objects and prepositions, e.g. "look [at] crate" vs "look in crate"ge
- "look 2.crate"
- I've been so ready to give up the Persistent Room thing... with good auto-DMing, it shouldn't be necessary.
- "Don't forget to read descriptions and pay attention it's easy to miss something interesting if you rush." - uh, this is a bad sign. i have to read all these boring descriptions. And they persist each time I come back to the "room".
Command
Movement
north south east west up down northeast northwest southeast southwest recall sleep wake rest stand enter
Combat
kill cast skills spells
dodge parry wimpy flee
wands scrolls staves
damage death healers
nosummon PK
Character
description title score report practice train stats commands socials pose emote RP
Objects
get put drop give sacrifice
wear wield hold
recite quaff zap brandish
lock unlock open close pick
inventory equipment look compare
eat drink fill
list buy sell value
Group
group follow nofollow gtell
Communication
ic ooc newbie gossip yell shout
note idea history change
say tell reply who