Jint
- hasRepository https://github.com/sebastienros/jint
- Use Cases Scripting
- resources: https://pleasenophp.github.io/posts/using-real-javascript-with-unity.html#7-save-state
- "Since your gameplay logic is going to be in JavaScript, all the state, like player parameters, inventory, quest states, etc, will be contained there."
- resources: https://pleasenophp.github.io/posts/using-real-javascript-with-unity.html#7-save-state
References
- https://www.reddit.com/r/csharp/comments/whkweb/netcompatible_scripting_languages_for_users_to/
- mentions: Screeps
Backlinks