The Promenade
Descipriotn
- modes:
- exploration
- combat
- events:
- action
- attack
- item
- search
- explore
- move
- rest
- consequence
- choice
- dialog
- action
Thoughts
- somewhat unsatisfying so far after ~20-30min of play.
- abstract map contributes to lack of overientation
- there's a single world-seed per chapter, but otherwise no player interaction/tension
- combat is abstracted away and not very engaging
- could benefit from more player agency/choices that have meaningful consequences
- navigation is confusing
- why would i care about other players posts?
- not clear about search vs explore
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