The Promenade

Descipriotn

  • modes:
    • exploration
    • combat
  • events:
    • action
      • attack
      • item
      • search
      • explore
      • move
      • rest
    • consequence
    • choice
    • dialog

Thoughts

  • somewhat unsatisfying so far after ~20-30min of play.
    • abstract map contributes to lack of overientation
    • there's a single world-seed per chapter, but otherwise no player interaction/tension
    • combat is abstracted away and not very engaging
    • could benefit from more player agency/choices that have meaningful consequences
    • navigation is confusing
    • why would i care about other players posts?
    • not clear about search vs explore

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