Utility AI
- #aka Infinite Axis Utility System
Interesting
- "Utility AI can be used as a Behavior Tree and implement the exact same branch structure as the Behavior Tree above - if desired."
Solutions
Resources
- https://www.tomlooman.com/unreal-engine-utility-ai-part1/
- https://www.gdcvault.com/play/1012410/Improving-AI-Decision-Modeling-Through #video (Private)
- https://www.reddit.com/r/gameai/comments/cnxzt9/best_approach_to_implementdesign_response_curves/
- https://www.gamedeveloper.com/programming/are-behavior-trees-a-thing-of-the-past-
Behavior
Backlinks