2006 Dwarf Fortress

"a glorious celebration of the possibilities and complexities of emergent behavior, taken to a level few if any other games have achieved"

hasQuotes (Private)

  • the game’s design is deeply informed by a practice its creators have carried out since before its first release: writing short stories set in its world, then analyzing them to see what kinds of narrative situations the game’s simulation cannot yet handle. More than forty such stories have been posted to the Bay 12 website along with the follow-up analyses. One of the earliest, “Cold Fire,” begins in winter: