Rule of Fun
Resources
- https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfFun
- hasHighlight
- 'real' swordfights were typically very brutal and incredibly brief, which is the antithesis of 'fun' in an RPG; thus, we have Hit Points.
- provokedThoughts
- Odyssey captures the brutality nicely
- maybe a little more strategy that just fight or run
- provokedThoughts
- 'real' swordfights were typically very brutal and incredibly brief, which is the antithesis of 'fun' in an RPG; thus, we have Hit Points.
- hasHighlight
- Interactive Fiction might not be fun because reading isn't fun; not to mention the open-world tension
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