Odyssey
Resources
- http://crpgaddict.blogspot.com/2013/05/game-99-odyssey-compleat-apventure-1980.html
- "the men become analogous to hit points in a conventional RPG."
- "The opening section is rendered difficult by a few regrettable programming choices."
- "Enemies "level" with the party in lockstep"
- "There's a random number roll that affects combat, but it's worth so little compared to the equipment and experience score that every battle is essentially a foregone conclusion from the outset."
- "navigation in this section is the most annoying interface I have ever experienced in a CRPG"
- Mention Apventure to Atlantis
- "Building the "biggest army" is a bad idea in this game because of how quickly it burns through food. I learned that the hard way."
- hasComment by @robert-clardy
- "I could duplicate that world using that number as the game seed. It was how the saved game was kept small enough - only had to save the party stats, not the world definition."
- "Destiny of an Emperor on the NES is an RPG that uses the concept of large armies to represent character hit points"
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