Odyssey

Resources

  • http://crpgaddict.blogspot.com/2013/05/game-99-odyssey-compleat-apventure-1980.html
    • "the men become analogous to hit points in a conventional RPG."
    • "The opening section is rendered difficult by a few regrettable programming choices."
      • "Enemies "level" with the party in lockstep"
      • "There's a random number roll that affects combat, but it's worth so little compared to the equipment and experience score that every battle is essentially a foregone conclusion from the outset."
      • "navigation in this section is the most annoying interface I have ever experienced in a CRPG"
    • Mention Apventure to Atlantis
    • "Building the "biggest army" is a bad idea in this game because of how quickly it burns through food. I learned that the hard way."
    • hasComment by @robert-clardy
      • "I could duplicate that world using that number as the game seed. It was how the saved game was kept small enough - only had to save the party stats, not the world definition."
    • "Destiny of an Emperor on the NES is an RPG that uses the concept of large armies to represent character hit points"

Backlinks