Interactive Storytelling
- related: Interactive Drama
- "understand natural language and gestural input based on the context of the story and then integrate the player’s interactions into a space of potential plot directions and characters"
From Video Games Are Better Without StoriesGo to text →
- players could interact with computerized characters as round as those in novels or films, making choices that would influence an ever-evolving plot. It would be like living in a novel, where the player’s actions would have as much of an influence on the story as they might in the real world.
Issues
- stories are linear, games are not
Examples
References
Backlinks