Interactive Storytelling

  • related: Interactive Drama
  • "understand natural language and gestural input based on the context of the story and then integrate the player’s interactions into a space of potential plot directions and characters"

    • players could interact with computerized characters as round as those in novels or films, making choices that would influence an ever-evolving plot. It would be like living in a novel, where the player’s actions would have as much of an influence on the story as they might in the real world.

Issues

  • stories are linear, games are not

Examples

References


Backlinks